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Age of empires iii review
Age of empires iii review








age of empires iii review

This means that your horseback elements will keep pace with foot soldiers if they are grouped into the same selection. For starters, when you gather units, they seem to automatically be placed into tactical formations and all travel across the map at roughly the same speed.

age of empires iii review

However, Age of Empires III offers several significant improvements which I noticed while exploring the maps.

age of empires iii review

Surprisingly, this is where Age of Empires III really shines the unit balance is near perfect and the AI offers a challenge to even the most experienced player, though the core model is practically the same as that used in every real-time strategy game in the last five or so years. The basic gameplay model is that found in any real-time strategy title construct a city, build an army, attack and defend, and any combination of those. Gameplay is the real core of any strategy game and Age of Empires III has got this down cold. It's simple, yet very effective and really avoids the hassle of micromanaging peasants. As the resources are gathered they are instantly added to your stockpile for use. In addition to the simplified resource model, there are no drop sites and no need to build storage facilities. Furthermore, for coin and food, you can construct buildings that can grow crops and plantations, thus providing a somewhat infinite number of resources (although they are expensive and gathering rates at these facilities is slow). Age of Empires III has taken a different route there are only three resources to gather food, wood and coin. When you look at the evolution of the genre, Rise of Nations having six required elements and Empire Earth II having even more, you spend a lot more time micromanaging your colony than actually planning invasions, and building units (the more tactical side of the game). Number of resources, drop sites, gathering rates and even management of peasants is a major development decision and fortunately, Age of Empires III takes the genre back to its roots. Resource management is a huge part of the real-time strategy genre and every development team does it differently. Home city shipments are a dynamic, innovative element, and while it may seem to simply add an additional complexity to the game, the developers have taken the option to really simplify other areas of the series. Some shipments, such as food and other elements, are "unlimited", as in you can redeem them as many times as necessary, while others (especially units), are mostly one-time gifts.

age of empires iii review

Whether it's simply crates of resources that can be quickly gathered and added to your stockpile, units or even additional fortifications such as outposts (sent on wagons), this element can really influence the outcome of a game. As you gain experience points through battles, trade routes or simply advancing through the game, you can "redeem" these experience points in exchange for shipments from your home city. You build your colony with a town center and as you grow and expand this empire, your home city (which you don't see on the gameplay map) grows as well. Each civilization has a home city and the game really focuses around this point. You can choose from one of eight different civilizations, though French, English and Spanish are the most common. It takes the classic real-time strategy formula, throws in a few twists and turns, a good handful of very innovative gameplay elements, and combines them into an innovative feature-packed release with virtually limitless replay value.

#Age of empires iii review series

Age of Empires III is the next incarnation of Ensemble's incredibly popular series a series that is often used as a comparison reference when referring to the best titles available in its genre.










Age of empires iii review